I get asked a lot about getting into game UI/UX design, and I've written a few things on the topic. Here's a collection of articles you may find useful if you're looking for information on the subject.
The Path to Game UI Design (5 part series)
I wrote a five part blog series on getting into game UI design. If you're looking for information on getting into game UX design, start here -- much of the information is still applicable. I'm planning to add another part to this series to address UX design specifically.
"This UX Thing" Blog Q&A Column
I write a regular blog feature here in which I answer common questions about UX.
The Evolution of UX Design in Games
This article talks about how User Experience Design in games evolved from the days of early UI design, where there were few to no people specialized in the subject. You may find this useful if you're interested in moving from a career outside of games in UX to one in the game industry.
My Shared Evernote Collection of UI/UX Articles
For several years I've been collecting articles on UI/UX design in a publicly-shared Evernote notebook. The articles range from how-tos to tips to in-depth design perspectives. You may find this useful if you're looking to find out what UI/UX design is.
My Articles on Medium
I've been writing some of my UX-related articles on Medium. You'll find a few here that have become popular, such as "Don't Be Afraid of a Pencil", an article on sketching for communication.
Design is not the act of putting pixels into a pretty arrangement on the screen; design is a process of decision making that culls bad ideas in favor of working ideas.
The process of UX design seems pretty straight forward...if you're working on an app or on a web site. But what does it look like for games? I answer a reader's question about how to know what a UX designer works on when they're in game development.
Yuda asks, "is there a general process for solving a UX problem?" I talk about broad frameworks to use when approaching any UX design problem and how you can tweak them to suit the problems you work on.
You're a graphic designer, or an lllustrator, or a web front-end developer. But you love games, and you love UX design. How do you move from the former to the latter? I talk about practical ways to do that.
What do you do when you're a complete newb at UX design and you find yourself completely in charge of the user experience for the game your company is making? Fake it 'til you make it, right? Well...not really. Let's talk about practical ways you can bootstrap your way up out of the dark.
I get UX questions. A lot of UX questions. So how about a little regular Q&A so that everyone can benefit from the answers?
I've worked in all kinds of team configurations in my ten years (so far) in the game industry, so I thought I'd talk a little bit about what I've experienced as a game UI/UX designer from two different perspectives: that of the embedded designer, and that of the "client services" designer. Both styles of working have their pros and cons.
I believe that there are two sentences that sum up adulthood: "I can have a cupcake whenever I want" and "I should not have a cupcake whenever I want." These two statements are frequently on my mind now that I work right next door to a Cupcake Royale.
Or check out all of my articles on UI, UX, and related topics...
I've always wanted to try a Russian-style supported spindle, so I decided after the holidays to splurge on a beautiful handmade one that I saw on Etsy. Here's how it felt to use compared to my usual spinning tools.
I decided this past fall that I really wanted to knit a cowl, and I knew exactly what kind of yarn I wanted. I considered buying the yarn to satisfy my instant gratification, until I realized that I had all the materials right at home to make exactly the yarn I wanted. So I really had no excuse but to get spinning.
I've been wanting to combine some of Silverton's alpaca fleece with purple-dyed merino for a while now, so this past weekend I threw some merino into the dye pot and decided to do a small bit of test yarn, from carding to spinning to washing and fulling.
Whenever I've spoken to anyone in the military, they all seem to agree on one thing: never underestimate the importance of a pair of clean, dry socks. According to more than one former soldier I've spoken to, it's often the single most important item in your pack.
I'd say that a pair of handknit socks is one step better. (Maybe not for soldiers, but for the rest of us.) When you slip on a pair of handknit socks, it's like putting on the coziest, most comfy sweater you own. For your feet.
There are two types of spinning projects: intentional ones, where you plan the yarn from the start, and "see what you get" spinning, where you just need a spinning project, and you'll figure out what you'll do with it later.
Or check out all of my articles on spinning, knitting, and raising alpacas...