I've worked on the user interface for several projects in over a decade of game industry experience, with work spanning PC, console, and mobile devices. 

For some projects, I was responsible not only for the UI flow and layout, but for the aesthetic graphic design and even the scripted functionality. For other projects, I whiteboxed the UI and focused on building and testing layouts and flows that worked, and then worked with an artist to craft the final aesthetic design of the UI.