Someone recently told me that I must have great SEO on this web site, because I'm the first thing that comes up when searching for "game UX". This would help explain why I get a lot of questions about it, but I'm pretty sure that it's also because there's just hardly anything out there on game UX. 

A lot of these questions are similar, or at the very least small variations on each other. Some are completely new. A lot are from people who just have no idea where to find the answers they need because game user experience design feels like an uncharted ocean. 

I've been answering these emails individually, and that's great, but it also means that I'm repeating myself -- with small variations on a theme usually -- and the person who's going to write me the week after with a similar question isn't benefitting from my previously-written answer. So I've decided that it might be a good idea to start a regular feature here on my blog where I take questions people are sending me about UX, especially game-related UX, and answer them. I'd like to make it weekly if I have enough questions to do so, and you can help that happen by submitting any questions you might have at my Contact page. 

Anything you've been wanting to know about UX, or UX and games, is a great thing to send in. Curious about how to start paper prototyping? Ask me to talk about that. Fresh out of school and you're wondering how to get your foot in the door in game UX? You can ask me that, too. And if I don't know the answer to any question sent in, I'm planning to query the extensive network of smart, capable UX designers that I know to help contribute answers. 

So I hope you'll tune in to my first Q&A on Monday, or send a question that maybe you've been wondering about this whole UX thing. You can also ask me on Twitter. Thanks for reading!

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